Topic-icon Worklist for update 1.4

Garmel replied the topic: Worklist for update 1.4

6 years 1 month ago

Is there a way that you can slightly alter the dogfighting rules? It just seems odd that a fighter flight with a dogfighting score of 3 can't kill a fighter flight with a dogfighting score of 4. I also took a look at the 1.4 Fleet Excel sheet and the new ship/plane stats. I think the AP increase is good on the torpedoes and bombs but I'm not sure I like them on the guns.

Last edit: 6 years 1 month ago by Garmel.
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Garmel replied the topic: Worklist for update 1.4

6 years 1 month ago

Btw, I love the look of the cards so much better than before. The only thing I liked better from the old cards were the look of the hull boxes.

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Naval War HQ replied the topic: Worklist for update 1.4

6 years 1 month ago


Thank you for the feedback, I'll keep an eye on the AP scores and any feedback given on it here. It's a funny thing, I never realized yet that a DF 3 fighter cannot kill a DF 4 fighter, a DF 3 fighter would need a score of 10 to kill a DF 4 fighter but cannot score higher than 6+3. It is also the reason that there are no fighters in the game with a natural DF 4 score. But I agree that this might need some more thought. Do you have any solution in mind?


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Garmel replied the topic: Worklist for update 1.4

6 years 1 month ago

The American Hellcat has a DF of 4 in both 1.3 and 1.4 rules. I have come up with two solutions but both are rather fiddly. I'll see what else I can come up with. In my complaints about AP I've been doing some testing and I think the rise of AP on the guns are fine except when you get to the AP of 13.
Fights between battleships are too swift it seems.

Last edit: 6 years 1 month ago by Garmel.

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Garmel replied the topic: Worklist for update 1.4

6 years 1 month ago

How about this? A roll of one isn't added to the total in a dogfight and is in essence a 0. Example- Zero vs. Hellcat. Hellcat rolls a 1 and the Zero rolls a 5. Hellcat is 0+4=4 and the Zero is 5+3=8. Zero gets a kill.

Here's another idea. Any roll of 1 for a fighter in a dogfight with his opponent rolling a 6 is an auto kill for the fighter rolling the one regardless of dogfight scores.

Any more ideas out there?

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Naval War HQ replied the topic: Worklist for update 1.4

6 years 1 month ago

I've put the dogfighting mechanic into a nice matrix. As you can see, the possibility of a kill diminishes as soon as the dogfighting skills increase. Dogfighting skill 4 has some unanticipated consequences though. I put in the hellcat because there were multiple requests to be able to game Leyte and other post 1944 engagements. I did not foresee the consequence that a DF 4 plane is immune for everything exept another DF 4 aircraft.



I'll see if I can come up with a solution. One that springs my mind is that a natural roll of a 6 will result in a kill if it is enough to win the engagement. That would be the quickest fix, but I havent playtested it yet or put in into a matrix to see the theory. I'll rebuild the matrix to see how it would look with that change.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Last edit: 6 years 1 month ago by Naval War HQ.

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Naval War HQ replied the topic: Worklist for update 1.4

6 years 1 month ago

Seems we're both working on it currently. I'll put your suggestions in a similar matrix so we can evaluate the effects.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Garmel replied the topic: Worklist for update 1.4

6 years 1 month ago

I really like that natural 6 solution. I think it's better than my ideas.

Last edit: 6 years 1 month ago by Garmel.

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Naval War HQ replied the topic: Worklist for update 1.4

6 years 1 month ago



This is how it looks when we implement an autokill with a win on a natural 6. It does look to give lower DF aircraft more of a kill chance, but it does the same for higher DF planes, increasing the overall kill rate by quite a bit.

Next is the matrix with the 1 vs 6 roll when the 1 wins. Note though that the Kill in this case is for the player rolling the 1 instead of the player rolling the 6. It does make my head spin a bit though.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-

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Garmel replied the topic: Worklist for update 1.4

6 years 1 month ago


No doubt kills will go up with your system. I like it that way though. However, I don't know if that's historical or not.

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