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Worklist for update 1.4
Garmel replied the topic: Worklist for update 1.4
6 years 7 months ago
Is there a way that you can slightly alter the dogfighting rules? It just seems odd that a fighter flight with a dogfighting score of 3 can't kill a fighter flight with a dogfighting score of 4. I also took a look at the 1.4 Fleet Excel sheet and the new ship/plane stats. I think the AP increase is good on the torpedoes and bombs but I'm not sure I like them on the guns.
Last edit: 6 years 7 months ago by Garmel.
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Garmel replied the topic: Worklist for update 1.4
6 years 7 months ago
Btw, I love the look of the cards so much better than before. The only thing I liked better from the old cards were the look of the hull boxes.
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Naval War HQ replied the topic: Worklist for update 1.4
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6 years 7 months ago
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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Thank you for the feedback, I'll keep an eye on the AP scores and any feedback given on it here. It's a funny thing, I never realized yet that a DF 3 fighter cannot kill a DF 4 fighter, a DF 3 fighter would need a score of 10 to kill a DF 4 fighter but cannot score higher than 6+3. It is also the reason that there are no fighters in the game with a natural DF 4 score. But I agree that this might need some more thought. Do you have any solution in mind?
Game designer
"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Garmel replied the topic: Worklist for update 1.4
6 years 7 months ago
The American Hellcat has a DF of 4 in both 1.3 and 1.4 rules. I have come up with two solutions but both are rather fiddly. I'll see what else I can come up with. In my complaints about AP I've been doing some testing and I think the rise of AP on the guns are fine except when you get to the AP of 13.
Fights between battleships are too swift it seems.
Last edit: 6 years 7 months ago by Garmel.
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Garmel replied the topic: Worklist for update 1.4
6 years 7 months ago
How about this? A roll of one isn't added to the total in a dogfight and is in essence a 0. Example- Zero vs. Hellcat. Hellcat rolls a 1 and the Zero rolls a 5. Hellcat is 0+4=4 and the Zero is 5+3=8. Zero gets a kill.
Here's another idea. Any roll of 1 for a fighter in a dogfight with his opponent rolling a 6 is an auto kill for the fighter rolling the one regardless of dogfight scores.
Any more ideas out there?
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Naval War HQ replied the topic: Worklist for update 1.4
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6 years 7 months ago
Game designer
"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
I've put the dogfighting mechanic into a nice matrix. As you can see, the possibility of a kill diminishes as soon as the dogfighting skills increase. Dogfighting skill 4 has some unanticipated consequences though. I put in the hellcat because there were multiple requests to be able to game Leyte and other post 1944 engagements. I did not foresee the consequence that a DF 4 plane is immune for everything exept another DF 4 aircraft.
I'll see if I can come up with a solution. One that springs my mind is that a natural roll of a 6 will result in a kill if it is enough to win the engagement. That would be the quickest fix, but I havent playtested it yet or put in into a matrix to see the theory. I'll rebuild the matrix to see how it would look with that change.
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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Last edit: 6 years 7 months ago by Naval War HQ.
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Naval War HQ replied the topic: Worklist for update 1.4
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6 years 7 months ago
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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Seems we're both working on it currently. I'll put your suggestions in a similar matrix so we can evaluate the effects.
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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Garmel replied the topic: Worklist for update 1.4
6 years 7 months ago
I really like that natural 6 solution. I think it's better than my ideas.
Last edit: 6 years 7 months ago by Garmel.
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Naval War HQ replied the topic: Worklist for update 1.4
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6 years 7 months ago
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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
This is how it looks when we implement an autokill with a win on a natural 6. It does look to give lower DF aircraft more of a kill chance, but it does the same for higher DF planes, increasing the overall kill rate by quite a bit.
Next is the matrix with the 1 vs 6 roll when the 1 wins. Note though that the Kill in this case is for the player rolling the 1 instead of the player rolling the 6. It does make my head spin a bit though.
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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Garmel replied the topic: Worklist for update 1.4
6 years 7 months ago
No doubt kills will go up with your system. I like it that way though. However, I don't know if that's historical or not.
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