Topic-icon Worklist for update 1.5

Naval War HQ replied the topic: Worklist for update 1.5

4 years 6 months ago

Updated the command station order cards, updated the command cards table at the end of the rulebook. Uploaded new Ship datacards with the 'Spotter plane' special rule added where needed.
Also updated the Tokens & Templates document with an updated fuel token.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Tonnigan replied the topic: Worklist for update 1.5

4 years 5 months ago

Hi! in the target rating modifiers table on page 13 there's still the: "Halve hits (rounding up)". Should it be "Halve RoF (Rounding up)", as for the "Finding the range" point, right?

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Naval War HQ replied the topic: Worklist for update 1.5

4 years 5 months ago

Yes, excellent find, the table is indeed incorrect. I changed it and the corrected file is available in the folder. That's the advantage of being able to correct those annoying little mistakes on the fly.

Thank you!


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Tonnigan replied the topic: Worklist for update 1.5

4 years 5 months ago

Hi! It's me again :D on page 5 the list of basic activation is:

The following basic activations are available to each player:
Maneuver activation
Submarine search activation
Gunnery attack activation
ASW attack activation
Torpedo attack activation
Air attack activation
Form or merge air group activation

but on page 9 it's like this:


There 3 types of attack activation:
Gunnery/ASW attack (page 11)
Torpedo attack (page 11)
Air strike (page 20)

in the end, can I activate a squadron for gunnery AND IN THE SAME TURN activate it again for ASW? if yes, is right on page 5.


another thing: on page 9 the chapter about manouver activation states that "speed" can only be changed in direct activation. I immagine that in a previous version of the rules you needed to track speed for ships, correct? :)

Last edit: 4 years 5 months ago by Tonnigan.
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Naval War HQ replied the topic: Worklist for update 1.5

4 years 5 months ago

A bit further down in the same paragraph on page 9 it says: "It is allowed to perform different types of attack activations with the same squadron in the same turn."
I cleaned it up a bit by calling it 3 different attack activations.

You can sail faster or slower (up to your maximum speed) during a maneuver. During a compulsory movement, you cannot choose your speed, you always move at least halve your maximum distance.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Tonnigan replied the topic: Worklist for update 1.5

4 years 5 months ago

at least half your speed, but can you go faster? Just to be sure :)

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habaya replied the topic: Worklist for update 1.5

4 years 4 months ago


You are right, I also found this misleading.

In manual 1.5.9:
On page 9 under Basic Activations it says: "Second way [...] ship or squadron cannot change speed or heading during the compulsory move"
On the other hand on page 10 under Compulsory Movements it says: "Any ships that have not yet moved forced to move AT LEAST half of their movement rate forwards"., which seems allow to move more than half of max speed.

In our games so far we used the second description, but looking back I think the game creator wanted to force to move exactly half speed.

Naval War HQ: could you please clarify this in the manual? Thank you.

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Naval War HQ replied the topic: Worklist for update 1.5

4 years 4 months ago

In older versions you needed to move exactly half your speed. I changed it in 1.4 or 1.5 (cant remember) to be able to move at max speed but AT LEAST half your speed. We found out that it was rarely beneficial to use the compulsory movement because it was impossible to get ships at the right place with just half movement.

Back to the original intent; Ideally, compulsory movement would force ships to continue on the exact course and speed they used last turn. Orders would be needed to change that. Now course is easy to track, since it is the way the ship is pointing to at the start of the turn. Speed is more tricky unless you want to note down the speed of each squadron or individual ship. So I thought that moving at half speed would be a nice middle-of-the-road solution. However, the side effect was now that most ships would actually slow down because of compulsory movement, contradicting the original intent. So I changed it to having to move at least half your speed (and up to your full speed). This would still leave some rigidity to the compulsory movement (a predictable course at a somewhat predictable speed) while also allowing a player to keep the pace in moving your forces across the board.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
The following user(s) said Thank You: habaya
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Naval War HQ replied the topic: Worklist for update 1.5

4 years 4 months ago

I will make some changes to the manual to make this explicit and remove some of the relics of the old ruling.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
The following user(s) said Thank You: habaya
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Naval War HQ replied the topic: Worklist for update 1.5

4 years 4 months ago

I've also added a new version of the fleet builder. You can now also select your command station orders in the fleet builder.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
The following user(s) said Thank You: habaya
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