Topic-iconWorklist for update 1.5

Naval War HQ replied the topic: Worklist for update 1.5

2 months 1 week ago

Updated the command station order cards, updated the command cards table at the end of the rulebook. Uploaded new Ship datacards with the 'Spotter plane' special rule added where needed.
Also updated the Tokens & Templates document with an updated fuel token.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Tonnigan replied the topic: Worklist for update 1.5

3 weeks 1 day ago

Hi! in the target rating modifiers table on page 13 there's still the: "Halve hits (rounding up)". Should it be "Halve RoF (Rounding up)", as for the "Finding the range" point, right?

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Naval War HQ replied the topic: Worklist for update 1.5

3 weeks 1 day ago

Yes, excellent find, the table is indeed incorrect. I changed it and the corrected file is available in the folder. That's the advantage of being able to correct those annoying little mistakes on the fly.

Thank you!


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-

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Tonnigan replied the topic: Worklist for update 1.5

2 weeks 6 days ago

Hi! It's me again :Don page 5 the list of basic activation is:

The following basic activations are available to each player:
Maneuver activation
Submarine search activation
Gunnery attack activation
ASW attack activation
Torpedo attack activation
Air attack activation
Form or merge air group activation

but on page 9 it's like this:


There 3 types of attack activation:
Gunnery/ASW attack (page 11)
Torpedo attack (page 11)
Air strike (page 20)

in the end, can I activate a squadron for gunnery AND IN THE SAME TURN activate it again for ASW? if yes, is right on page 5.


another thing: on page 9 the chapter about manouver activation states that "speed" can only be changed in direct activation. I immagine that in a previous version of the rules you needed to track speed for ships, correct? :)

Last edit: 2 weeks 6 days ago by Tonnigan.
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Naval War HQ replied the topic: Worklist for update 1.5

2 weeks 3 days ago

A bit further down in the same paragraph on page 9 it says: "It is allowed to perform different types of attack activations with the same squadron in the same turn."
I cleaned it up a bit by calling it 3 different attack activations.

You can sail faster or slower (up to your maximum speed) during a maneuver. During a compulsory movement, you cannot choose your speed, you always move at least halve your maximum distance.


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"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-

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Tonnigan replied the topic: Worklist for update 1.5

2 weeks 12 hours ago

at least half your speed, but can you go faster? Just to be sure :)

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