Topic-iconSquadron splitting

habaya created the topic: Squadron splitting

1 week 3 days ago

As far as I know splitting squadrons does not cost anything: if there was no battle action yet, I can just announce that from that point on I split a squadron and assign a new flagship to the newly formed squadron (Please correct me if I'm wrong).

The problem we are having is that can lead to gamey tactics in some scenarios. For example, in "Buying time" scenario it says the attacker can place 1 squadron on the board at the beginning of the game. What if a player puts all his (core) fleet in one single squadron? Then he can put all his ships on the board before the game starts and split them in the first turn. This gives him a big advantage and does not rely on luck to add all his ships to the battle in later turns.

Have anyone encountered this problem? Or am I maybe missing/misunderstanding a rule?

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Naval War HQ replied the topic: Squadron splitting

1 week 3 days ago

Yes you are correct on both counts, this is something I'm struggling with a bit. In lieu of the same issue, I noticed that often I forget to mark flagships completely and only discover late in the game. The feature seems to have outlived its purpose a bit but I don't really know how to solve it elegantly.


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-

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