Topic-iconSome rules questions

Beelzemetz created the topic: Some rules questions

8 months 2 weeks ago

Hello to everybody!

Today we had our first game of Naval War at our Tabletop Club Cologne meeting.
Normally, we play Victory at Sea at the club, which is a nice ruleset, but is has some oddities so that the rules don´t convince us completely.
Well, on the eternal search for the ideal rules, we found Naval War, and decided to give it a go. ;)

We played a fictional scenario off the Norwegian coast in July ´40.

As it was a learning game, some questions arose:
1.Do the order token expire at the end of a round?
Or get the player to use them in the following rounds, if they´re not used?
2.Does a flagship of the fleet generate 2 order token, because it´s also the flagship of a squadron?
3.Is premeasuring allowed? We didn´t find anything about the conventions in Naval War in the rules.
4.Can you pass orders? Meaning resume giving them after stopping and the other player went on giving orders in the turn?
5.Is it right that S-Boote have only a movement value of 5cm? This seems very slow...

Thanks,
Beelzemetz

The following user(s) said Thank You: Krummlauf, mario80

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Naval War HQ replied the topic: Some rules questions

7 months 4 weeks ago

Beelzemetz wrote: Hello to everybody!

Today we had our first game of Naval War at our Tabletop Club Cologne meeting.
Normally, we play Victory at Sea at the club, which is a nice ruleset, but is has some oddities so that the rules don´t convince us completely.
Well, on the eternal search for the ideal rules, we found Naval War, and decided to give it a go. ;)

We played a fictional scenario off the Norwegian coast in July ´40.

As it was a learning game, some questions arose:


Hello Beelzemetz, great to hear that my neighbor country also has some Naval Wargaming going on! I’m sorry for my delayed response, I’m in the middle of a career switch and that takes a sizable chunk out of my free time.

Now, to your questions:

Beelzemetz wrote: 1.Do the order token expire at the end of a round?
Or get the player to use them in the following rounds, if they´re not used?

Yes, order tokens expire at the end of the turn.

Beelzemetz wrote: 2.Does a flagship of the fleet generate 2 order token, because it´s also the flagship of a squadron?

If a Fleet Flagship also leads a squadron of 2 or more ships as a squadron flagship it will indeed generate two tokens.

Beelzemetz wrote: 3.Is premeasuring allowed? We didn´t find anything about the conventions in Naval War in the rules.

Yes, premeasuring is allowed

Beelzemetz wrote: 4.Can you pass orders? Meaning resume giving them after stopping and the other player went on giving orders in the turn?

Currently no. I have been toying with the idea several times but I don’t have enough data to know how that will effect the command station mechanics.

Beelzemetz wrote: 5.Is it right that S-Boote have only a movement value of 5cm? This seems very slow...

This is incorrect and a typo, it should be 25cm

I hope you guys have enjoyed your first games. If you like to play with the more polished (but still in beta) 1.5 rules you can find the download link about halfway the 1.5 worklist thread.
www.naval-war.com/forum/rules-and-regula...r-update-1-5?start=0

Keep gaming!


Game designer

"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Last edit: 7 months 4 weeks ago by Naval War HQ.
The following user(s) said Thank You: Krummlauf

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