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BLOWNAPART created the topic: submarines
- BLOWNAPART
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5 years 8 months ago
Do you roll for location of asw damage for subs?? or do you just mark off hull hits?
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Naval War HQ replied the topic: submarines
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5 years 8 months ago
Game designer
"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
You roll for location like for torpedo hits (so no possible hits on the superstructure).
Game designer
"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
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Naval War HQ replied the topic: submarines
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5 years 8 months ago
Game designer
"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
Subs is the part of the rules I've received the least feedback about though. Most players seem to play without them. So it is possible that you find some gaps like the above one. Please report them, so I can fix them in the next version. Suggestions and improvements are obviously very much appreciated.
Game designer
"That which hath been is now; and that which is to be hath already been;" -Ecclesiastes-
The following user(s) said Thank You: BLOWNAPART
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BLOWNAPART replied the topic: submarines
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5 years 8 months ago
Thanks as always for the work you have put in this game. We just finished a convoy battle of 2 destroyers vs 2 subs and 4 transports. It played very well with many decisions to make on both sides. for u boat damage we ignored any damage for fires or primary gun hits.One question when a u boat dives or surfaces does it get a move at the same time for one command chit.
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